![]() I just tried this with Missing Information and Precursor, and it works perfectly. I presume the same steps can be taken for Half Life 2 and HL2:Episode 1 based mods, but I must confess, I haven't tried. It's really just about getting that step 5 in, so that you're not wasting disk space by copying the whole EP2 into every single mod. Justification: After you've done this, new mods only require the bottom two steps. How: Go into %ProgramFiles(x86)%\steam\steamapps\sourcemods\*YOUR MODS FOLDER* and open gameinfo.txt, go to the line that reads, "Game |gameinfo_path|." Copy this line underneath, and change it to, "Game |gameinfo_path|.\ep2_pak_dir". The program will ask you if you want to download a. Select vvis.exe and press ok, tick the box that says Direct3D 9. Press select game, and navigate to steamappscommonHalf-Life 2bin. (5) Go into the directory of your mod and change gameinfo.txt to include the directory we've just made. How to install for Half-Life 2 or any Half-Life 2 based game: Download the latest version of Reshade from:. Justification: Standard steam folder for mods. How: Extract your mod into %ProgramFiles(x86)%\steam\steamapps\sourcemods (4) Put the latest (and patched, if necessary), version of your mod into the sourcemods folder. Justification: We don't have gcf files for EP2, and mods just don't seem to access vpk files, even when you tell them to. Now move the folder into %ProgramFiles(x86)%\steam\steamapps\sourcemods\ Select all files and folders in GCFScape.exe and drag them into the directory. Make a folder on your desktop called ep2_pak_dir. How: Open GCFScape.exe > Open > Choose %ProgramFiles(x86)%\steam\steamapps\common\half-life 2\ep2\ep2_pak_dir.vpk. (3) Extract all the content of Episode 2's vpk files. Justification: It will make sure all your files are intact, and might ask you to convert them to a more efficient format (vpk). (2) Play Half Life 2, Episode 1 and Episode 2 One after the other, just so that the first level comes up. Justification: Make sure everything is updated, corrected, converted. If you want to have Episodic animations for zombies, I recommend Sabreans Headcrab Zombie Mod. How: Library > Right Click on Half Life 2 > Properties > Local Files tab > Verify integrity of game files. This is just a content pack that replaces most Half-Life 2 NPCs, except zombies, with their models and animations from Half-Life 2 Episode One and Episode Two. (1) Force update Half life 2, Episode 1, Episode 2, Source SDK 2007. I've justified each step, so you can form a new theory, in case this doesn't work for you. I bought Episode 2, late last year when it was on offer, and hence I have only the vpk files. I thought I got an amazing deal in Game (haha now defunct) in the UK, whereby it was the holiday 2006 edition, which included Half Life 2, Episode 1, Half Life Source! Now I've been getting a lot of problems running mods, even recent ones, and I think it might be that I am missing the gcf files for Episode 2. Da trifft es sich gut, dass der Modder johnyonghwang1 eine neue Version seines ursprünglich 2017 veröffentlichten HD-Texturen-Pakets für Half-Life 2 veröffentlicht hat. I bought Half Life 2 about 2 weeks before orange box was released. ![]() Lua_run for k, v in pairs( player.Problem: Checkered patterns and Error appearing in mods, and other miscellaneous errors, in-game. Gm_spawnsent item_healthkit (spawn healthkit)īind "KEY" "COMMAND" (bind a key to a command)Įnt_teleport alyx (teleport alyx to you (needed in ep1_citidel_03 to fix alyx teleport them to the panel on the right and walk into them until they move if it doesnt work keep trying)) Ulx goto "USERNAME" (teleport to a player) Ulx bring "USERNAME" (teleport a player to you) Sv_cheats 1 (enables cheats needed for all these commands to work)Įnt_remove (If you run into an invisible wall type this in the console)
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